Amanda Torres
Prof. Charlie Williams III
IS - Texture and Lighting
3/8/2014
"Game Developers
Reflect on a Changed Console Landscape" By Christian Nutt
During
the last generation of console, many new discoveries, advances and methods
arose to meet high standards and expectations of the next generation. During
this began a certain trend in the market; where big games became larger
productions while mid-tier games went all but extinct. We also witness a rise
in independent studios which seemed more than capable of keeping up with big
block buster titles. What all of these advances and changes in the industry
arising, many have begun to wonder; what next?
A major
trend that began arising was the importance of self-determination, where
developers and independent designers began to find success without much support
of publishers. A major reason for this is because designers are seeking more flexibility
and freedom over their creations. Therefore by creating independent teams, they
are able to experiment far more and take risks. It is predicted that both
triple A titles and small indie games will be able to thrive on next gen
consoles. Because of this some designers expect middle ground games to make a
return as well. The most important
aspect though will be product methods.
Production
has become more proficient and polished, with large scale games being produced without
having the hire hundreds of people to produce one title. Studios are beginning
to restructure how they form their teams just to be able to make their methods
better each time. With bigger teams come bigger risks, because although more
ideas and features can be put into a game; more people on that team are
depending on that title being a success.
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